"Finding that right balance of new things and familiar old things is absolutely an enormous challenge and we struggle with it the entire time we're making the game. We know our fans don't just want exactly the same thing. From that, I don't think it's budged at all."ĭirector Scott Phillips adds: "Like anything that's been around for ten years and had many, many iterations and changes, we want to try new things as well. "History is a huge part of our inspiration and how we're building these games. From that, I don't think it's budged at all." History is a huge part of our inspiration and how we're building these games. "The historical events that we do touch on are recorded as it is in history, they play out as determined. And so just because we're incorporating choice and building an RPG experience, we still are very much tied to history. "That's always been part of the brand and the games that have come out. "The Assassin's Creed lore is huge and it's very much based in how we interact in history," says MacCoubrey.
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After all, fighting in epic battles between two armies on a Grecian beach is a far cry from the mix of assassination and parkour that gave the series its start. While it felt like a natural shift to the developers, we're curious to know if there was any concern about confusing the concept of what as Assassin's Creed game is. That very much felt like a natural shift because they push forward in player progression and so we were like, 'alright, let's push it into roleplay and go from there'." "We knew we wanted to take that and push it further. "We were really inspired by the push forward Origins proposed," narrative director Mel MacCoubrey tells. By this point, Origins was already a year into production but the Quebec team were sure this was the right direction for the franchise. Unveiled at E3 earlier this year, the game shows the confidence Ubisoft had in Origins developed by the publisher's Quebec studio rather than series leader Montreal, work on Odyssey began immediately after work finished on 2015's Syndicate. With last year's Origins, the series took a massive leap into open-world RPG territory and this transition will be cemented by next month's release of Assassin's Creed Odyssey, set in the sprawling world of Ancient Greece. Over time, the stealth took a backseat as more action setpieces were introduced to the point where naval combat became as familiar an element as diving into hay bales from a ridiculous height.
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The original was primarily a stealth action game and while the world was relatively open, the events centred on city environments. The Assassin’s Creed Twitter account has posted highlights from the AMA, or you can sift through the whole thing here.Īssassin’s Creed Odyssey is due out on October 5.Assassin's Creed, more so than most blockbuster franchises, has gone through some dramatic changes.
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Of course, nothing's to stop you from visiting your local video game den and quietly flipping covers to ensure everyone knows who the game's real hero is. God forbid some guy doesn’t get in the spotlight. It’s unremarkable, unfortunately, but the choice to display Alexios more prominently is especially disappointing at a time when misogynists are kicking off about women in ‘historical’ games, such as Battlefield V. no version of the game comes bundled with a plaster recreation of its one true hero (as according to the book). Kassandra statues are available, but they have to be bought separately - i.e. The Pantheon and Spartan editions both feature Alexios statues, while the physical edition’s cover, though reversible, treats Alexios as the default. This is significantly undermined by the fact that Ubisoft is treating Alexios like the main protagonist pretty much everywhere else. It quickly changed its tune by letting you play as both Jacob and Evie in Assassin’s Creed Syndicate, and while Assassin's Creed Origins (review) returned to a single, male protagonist, at least he wasn’t yet another boring white fella. Ubisoft’s come a long way from using animation difficulties to excuse the absence of playable female characters in Unity, though it’s not hard to raise the bar when you start at the bottom. Responding to a question about there being a definitive, canon story, Dumont responded: “Yes, there will be a canon represented in the novel featuring Kassandra and her journey. The game's marketing, however, seems altogether Alexios-inclined.
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It won’t affect the game, however, as whoever you play as will be treated as the one, true hero. Assassin’s Creed Odyssey will let us play as either Kassandra or Alexios, both Spartan warriors, but creative director Jonathan Dumont told Reddit that it’s the former who is considered the canon protagonist, at least in the upcoming official novelisation.